Showing posts with label google. Show all posts
Showing posts with label google. Show all posts

Thursday, February 16, 2012

Google's Android Market and Apple's App Store (part2)

Some days ago I wrote about a comparison between Google's Android Market and Apple's App Store.
In this blogpost I will describe what happened after the first blogpost.


Valve response

We got the following email from Valve.

Valve recently filed a takedown notice with Google’s Android Market based on infringement of the trademark Steam by Nasa Trained Monkey’s “Steam Mobile” app. Valve is the owner of trademarks in Steam and the Steam logo. The Steam mark is registered in many countries.

We are happy for developers to use the Steam APIs, but we are concerned about confusion with your use of Valve’s trademarks. Unfortunately, Google’s infringement notice is very generic and does not allow us to explain what we want from the app author. Both of the following changes are required to remedy the trademark issues:

1. Change the name of your app in the title and/or icon to not contain “Steam” first, such as “Nasa Trained Monkey’s Chat for Steam” or some other name that does not confuse the public into thinking Valve created the app.
2. Use an application icon (and any other associated imagery) which does not include Valve’s Steam logo.

If you can make these changes, we’d be happy to see your app going back up. We do appreciate your support of the Steam community. Please respond with any questions. Thank you.

Google response

My blogpost was read by Matias Sulzberger @sulzberger. I studied with him in the university and he now works in Google Argentina. He contacted me and told me he was going to show it to someone inside Google.

Thanks to Matias, I met Nicolas Bortolotti @nickbortolotti.
Nicolas is a Developer Relations Program Manager in Google. He took the time to come to our offices to talk about the Android Ecosystem in Argentina.

We explained him our issues with the Android market and how different it is in relation with the AppStore. He told us that he will use our case to find a way to improve the experience.

Conclusion
For now, the situation stays the same but I am happy that someone is doing something about this.

Friday, January 27, 2012

Google's Android Market vs Apple's App Store

Two years ago we created an app for ios and Android called SteamMobile.
One of our devs from NASA Trained Monkeys is a Steam user and wanted to have a Steam application in his device. There were a lot of forum post asking Steam to create one but there was no official response saying they would, so we made our own.


Yesterday, the official Steam app was released in the App Store and in the Android Market.
I would like to share with you guys what happened to our applications.


Application prices

iOS
  • Steam Mobile for iOS was released as a paid app (2.00 U$s)

Android
Android had two versions.
  • Free with ads
  • Pro version with no ads (1.00 U$s).

When we released the application we felt that selling an app in the Android market was harder so we opted for a free version.


Getting paid

This is how you we set everything up.
Remember we are from Argentina so it might be different for you.

iOS
  • The AppStore allows you to configure a bank account and Apple makes a deposit when you reach certain amount.
  • If you need to change your bank account you can do it without any issue.

Android

  • The Android Market lets you set up your account with a credit card from your country of origin.
  • You CAN'T change the credit card associated with your account once configured.
  • You get paid through Western Union.
  • Western Union limit on transactions per month is USD 8500.00
  • Western Union pays in ARS and the exchange rate is lower than the official.

Even though USD 8500 might be plenty for an indie it's a big limitation.
I would hope that if you make a big release, Google will do something different for you but it's a risk you might need to take.


When we learned about Western Union not paying in american dollars we wanted to find another way of getting the money. The only possible solution is to get a different country credit card to use a different way of payment. BUT you can't change your credit card. You would need to create a new one losing your stats. We also didn't find a way to deal with our taxes correctly since we can't make an invoice for a transfer via WU.

On the other hand, Apple pays in a bank account allowing you to clear your tax issues easily. We needed to change the bank account and there were no issues at all.

This really made us think over releasing stuff in the Android Market.
Although Apple has stricter rules, it's less risky.

Copyright issues

As you might have noticed, Steam Mobile comes with a copyright infringement.
It was clear that our application was going to be reviewed by Valve sooner or later.

That day has come and this is how Apple and Google worked it out.

iOS
On 10/3/11 Apple sent an email saying:

On 9/27/2011, we received a notice from Valve Corporation that Valve Corporation believes your application named "Steam Mobile" infringes Valve Corporation's intellectual property rights. In particular, Valve Corporation states that "...All images in (your application) are owned by Valve Corporation".

You can reach Valve Corporation through XXXXXXX (phone: XXXXXX, email: XXXXXX). Please exchange correspondence directly with Valve Corporation.

We look forward to receiving written assurance that your application does not infringe Valve Corporation's rights, or that you are taking steps to promptly resolve the matter. Written assurance may include confirmation that your application does not infringe Valve Corporation's rights, an express authorization from Valve Corporation, or other evidence acceptable to Apple.

Under our terms of agreement, Apple may remove your application from the App Store at any time. You may remove your application using the steps provided below, for example, while you make any necessary changes to your application.

Visit iTunes Connect at http://itunesconnect.apple.com

1) Access your app in the Manage Your Applications module.
2) Click on the "Rights and Pricing" button from the App Summary Page.
3) Click on the "Deselect All" button to uncheck all App Store territories.
4) Click on the "Save Changes" button.

We look forward to receiving confirmation from you within 5 days.

Thank you for your immediate attention.

This ended in an exchange of emails with Valve and Apple and we modified the application to meet every copyright issue. We needed to change the name and place a text saying that the application was powered by the Steam API. You can see it here.


Android
Yesterday Valve released their official Android and iOS app and Steam Mobile was removed from the Android Market. We got an email from removals at google saying:

Hi,

Google has been notified, according to the terms of the Digital Millennium Copyright Act (DMCA), that your application, SteamMobile Pro, package ID com.nasatrainedmonkeys.steamMobilePro, allegedly infringes upon the copyrights of others, and has been removed from Android Market. Please review the Content Policies and Business and Program Policies before you create or upload additional applications. Please note that violations may result in a suspension of your Android Market Publisher account, and may also result in actions, including possible suspension, taken against any associated Android Market publisher, AdSense, Google Checkout, or AdMob accounts.

Please note that we have included a text copy of the Infringement Notice we received for your reference.

The DMCA is a United States copyright law that provides guidelines for online service provider liability in case of copyright infringement. See http://www.educause.edu/Browse/645?PARENT_ID=254 for more information about the DMCA, and see http://www.google.com/dmca.html for the process that Google requires in order to make a DMCA complaint.

Google may reinstate these materials into Android Market upon receipt of a counter notification pursuant to sections 512(g)(2) and (3) of the DMCA. For more information about the requirements of a counter notification, and a link to a sample counter notification, see
http://www.google.com/support/bin/request.py?contact_type=lr_counternotice&product=androidmarket

If you have legal questions about this notification, you should retain your own legal counsel.

Regards,
The Android Market Team.


Text copy of DMCA complain:
AutoDetectedBrowser: Internet Explorer 8
AutoDetectedOS: Windows 7
IIILanguage: en
IssueType: lr_dmca
Language: en
agree1: checked
agree: checked
android_app_developer_10: xxxx
android_app_developer_11: xxxx
android_app_developer_12: xxxx
android_app_developer_13: Nasa Trained Monkeys
android_app_developer_14: xxxx
android_app_developer_15: xxxx
android_app_developer_1: xxxx
android_app_developer_2: xxxx
android_app_developer_3: Nasa Trained Monkeys
android_app_developer_4: xxxx

...

android_app_name_10: xxxx
android_app_name_11: xxxx
android_app_name_12: xxxx
android_app_name_13: SteamMobile Pro
android_app_name_14: xxxx
android_app_name_15: xxxx
android_app_name_1: xxxx
android_app_name_2: xxxx
android_app_name_3: SteamMobile
android_app_name_4: xxxx

...

android_app_url_10: xxxx
android_app_url_11: xxxx
android_app_url_12: xxxx
android_app_url_13: https://market.android.com/details?id=com.nasatrainedmonkeys.steamMobilePro&feature=search_result
android_app_url_14: xxxx
android_app_url_15: xxxx
android_app_url_1: xxxx
android_app_url_2: xxxx
android_app_url_3: https://market.android.com/details?id=com.nasatrainedmonkeys.steamMobile&feature=search_result
android_app_url_4: xxxx

...

companyname: Valve Corporation
country_residence: US
description_of_copyrighted_work: Steam logo and/or Steam name
dmca_signature: xxxx
dmca_signature_date_day: 26
dmca_signature_date_month: 1
dmca_signature_date_year: 2012
full_name: xxxx
hidden_dmca_category: text
hidden_product: androidmarket
location_of_copyrighted_work:
https://market.android.com/details?id=com.valvesoftware.android.steam.community
represented_copyright_holder: Valve Corporation



Conclusion

Apple has shown that it has a more mature market and it has solved the issue way better than Google. Don't get me wrong, I still prefer coding for Android but this type of things makes me wonder.

Google, don't be evil!

Friday, October 8, 2010

Abierta la registración para la DevFest 2010 Argentina


Me acaba de llegar la invitación para la devfest2010arg.

¡El 1 y 2 de Noviembre celebramos el DevFest 2010 en Argentina!
El Google DevFest es un evento que se organiza expresamente para la comunidad de desarrolladores de nuestro país.

Es una oportunidad para aprender acerca de los productos para desarrolladores de Google y conocer a los ingenieros que trabajan en ellos.

En el evento vamos a hablar sobre tecnologías móviles y web: Android, HTML5, Chrome, App Engine, Google Web Toolkit y más. La inscripción es
gratuita y está abierta para todos los programadores. Al evento asistirán ingenieros de Google de todo el mundo y por lo tanto algunas de las charlas
serán en Inglés. Para obtener información sobre las charlas podés consultar la agenda.


Vacantes disponibles hasta el 23 de Octubre o hasta agotar capacidad del lugar.


Link

Thursday, September 9, 2010

Confirmada la Google DevFest 2010!



Después de un tiempo se confirmó la Google DevFest en Buenos Aires, Argentina!
Se hará el 2 de Noviembre en Buenos Aires.

Por ahora no sé quién dará las charlas pero lamentablemente Reto Meier no viene :(